home *** CD-ROM | disk | FTP | other *** search
/ Xenosoft 2 / Xenosoft 2 (Game collection)(1994).iso / games / strsquad.arj / STRSQUAD / ENTSPEAK / DEFOREST.ESC < prev    next >
Text File  |  1993-08-17  |  1KB  |  71 lines

  1. <XY_Loc_Width_Height> 8 8 38 14
  2. <Color> 56
  3.  
  4. /* deforest Talks! */
  5. //
  6. <T_Nothing>
  7. <*>
  8. <T_Move_Away> <T_Action_1>
  9. <*>
  10. <T_You_Die> suck on this!
  11. <*>
  12. <T_I_Dont_Have> i ain't got <T_Object_1> .
  13. <*>
  14. <T_Found> cough it up, you <T_Listener_Type> . 
  15. <*>
  16. <T_Locked_Door> this door doesn't work! 
  17. <*>
  18. <T_Not_Done> I'm unable to <T_Action_1> .
  19. <*>
  20. <T_Wont_Do> that's quite impossible.
  21. <*>
  22. <T_Cant_Do> not gonna <T_Action_1> .
  23. <*>
  24. <T_Happy_Do> Yeah, right, I'll <T_Action_1> .
  25. <*>
  26. <T_Waiting> get your butts over here!
  27. <*>
  28. <T_Destroyed> another town? Yeah!
  29. <*>
  30. <More>
  31. <T_Dying_Cry> this is the big one!
  32. <*>
  33. <T_I_Took> <T_Object_1> taken.
  34. <*>
  35. <T_Detect_Ent> lookout! a <T_Listener_Type> is near.
  36. <*>
  37. <T_Fired_Upon> hey! watch your aim!
  38. <*>
  39. <T_String_1> o-ya coya...
  40. <*>
  41. <T_String_2> this is stupid.
  42. <*>
  43. <T_String_3> skeeter and boog.
  44. <*>
  45. <T_String_4> what can ya do?
  46. <*>
  47. <T_String_5> ya can't do nuttin'...
  48. <*>
  49. <T_String_6> is burke here, yet?
  50. <*>
  51. <T_String_7> this is pointless.
  52. <*>
  53. <T_String_8> thaaat's right. 
  54. <*>
  55. <T_String_9> let me at 'em!
  56. <*>
  57. <More>
  58. <T_String_10> everyone bugs me.
  59. <*>
  60. <T_No_Inv_Space> i ain't got room for this.
  61. <*>
  62. <T_Give_You> <T_Object_1> given.
  63. <*>
  64. <T_I_See> I see a <T_Object_1> .
  65. <*>
  66. <T_Trained> how do i use that?
  67. <*>
  68. <T_Cancel> cancel? yeah...whatever.
  69. <*>
  70.  
  71.